GAMES101
Table of Contents#
- GAMES101 01 Introduction
- GAMES101 02 A Swift and Brutal Introduction to Linear Algebra
- GAMES101 03 Transformation
- GAMES101 04 Rasterization
- GAMES101 05 Shading
- GAMES101 06 Geometry
- GAMES101 07 Ray Tracing
- GAMES101 08 Materials and Appearances
- GAMES101 09 Advanced Topics in Rendering
- GAMES101 10 Cameras, Lenses and Light Fields
- GAMES101 11 Color and Perception
- GAMES101 12 Animation
Info#
More about CG#
- book Real-Time Rendering
- opengl/directX
- 几何:微分几何/离散微分几何
- 模拟仿真:GAMES201